module Base
{
	model fhq92TracerBody
	{
		mesh = vehicles/vehicle_fhq92tracer|fhqTracer,
		shader = vehicle_multiuv,
		invertX = FALSE,
		scale = 0.47,
	}
	vehicle fhq92Tracer
	{
		template! = fhq92Escort,

		model
		{
			file = fhq92TracerBody,
			scale = 1.8200,
			offset = 0.0000 0.0330 0.0879,
		}

		skin
		{
			texture = Vehicles/vehicle_fhq92Tracer_shell,
		}
		
		skin
		{
			texture = Vehicles/vehicle_fhq92Tracer_2_shell,
		}

		textureMask = Vehicles/vehicle_fhq92Tracer_mask,
		textureLights = Vehicles/vehicle_fhq92Tracer_lights,
		textureDamage1Overlay = Vehicles/Veh_Blood_Mask,
		textureDamage2Overlay = Vehicles/Veh_Blood_Hvy,
		textureDamage1Shell = Vehicles/Veh_Damage1,
		textureDamage2Shell = Vehicles/Veh_Damage2,
		textureRust = Vehicles/Veh_Rust,

		wheel FrontLeft
		{
			front = true,
			offset = 0.3242 -0.0659 0.5879,
			radius = 0.15f,
			width = 0.30f,
		}

		wheel FrontRight
		{
			front = true,
			offset = -0.3242 -0.0659 0.5879,
			radius = 0.15f,
			width = 0.30f,
		}

		wheel RearLeft
		{
			front = false,
			offset = 0.3242 -0.0774 -0.5824,
			radius = 0.15f,
			width = 0.30f,
		}

		wheel RearRight
		{
			front = false,
			offset = -0.3242 -0.0790 -0.5824,
			radius = 0.15f,
			width = 0.30f,
		}

		extents = 0.7692 0.5275 2.0330,
		physicsChassisShape = 0.7692 0.5275 2.0330,
		centerOfMassOffset = 0.0000 0.2692 0.0549,
		shadowExtents = 0.8168 2.2420,
		shadowOffset = 0.0000 0.0240,

		attachment trailer
		{
			offset = 0.0000 0.0988 -1.0536,
			rotate = 0.0000 0.0000 0.0000,
			zoffset = -1.0000,
		}

		attachment trailerfront
		{
			offset = 0.0000 0.0842 0.9866,
			rotate = 0.0000 0.0000 0.0000,
			zoffset = 1.0000,
		}
	}
}
